So a big thanks to everybody who sent me links to Twine as an engine. I’m checking into that now for Cryptic Stitching, because…well…I couldn’t bear the thought of everybody in Cryptic Stitching vanishing into the aether. There’s so much I love about the world, and I want other people to love it, too. (Or […]
Category Archives: storynexus
Well, as some of you may recall, way back last year I was fooling around with making a game on the StoryNexus engine, put out by Failbetter Games. They announced a few months ago that they’re not going to be developing for it any longer, because they’re very busy and there’s no money in it. […]
Well, as of this evening, it is now theoretically possible to play Act I of Cryptic Stitching from beginning to end, following any of the three paths. More content needs to be added to flesh out some things, and StoryNexus hasn’t implemented an art upload function (although it’s supposed to be in the works) so […]
It is now possible to start at the beginning, play through, and finish Act I of my StoryNexus game. (I mean, if you’re a playtester. It’s not live yet.) You’d get bored doing it, because some of it would involve grinding ONE card over and over again, since I haven’t gotten all that content in […]
I sat down and playtested Cryptic Stitching (that being the name of my game) from start to farthest-point-along yesterday and was rather depressed to find that over a hundred cards = surprisingly little content. I got through it in about two hundred clicks or so, including some time spent grinding. (At forty clicks a day, […]
So, as you all know by now, working on this StoryNexus game. (I’ll shut up about it soon, I swear!) And I’m having a thought, and would like to bend your ears about it for a minute, so those of you who know something about these things can tell me whether it’s a brilliant idea […]