Hellhound Rescue

Yesterday, in the latest installment of the D&D Party That Means Well, we were in combat with some cultists, some Helmed Horrors, and a hellhound-thingy. Combat was slightly delayed last week, as the paladin browbeat the Helmed Horror into writing a letter to his mother in case he was killed in battle. (Last line of [...]

Breaking The GM

Sometimes, it just all comes together in D&D. When last we left our intrepid adventurers, they were battling through the Walt’s Wasps* hand-lotion factory, to foil the plot of a demon lord who had decided to enslave the world with evil hand lotion. PALADIN: Seriously? Evil hand lotion? Are you guys sure you don’t want [...]

A Series of Memos

Every year, in my D&D group, we do a little write-up of how our character spent the holidays. It’s basically a fun little creative-writing exercise that occasionally builds some plot points and nets us a couple of XP. Last year our Druid had a religious experience, my paladin got very drunk with his order, our [...]

That Didn’t Quite Go As Planned

So in D&D this evening, we walked into the blue dragon’s lair and were promptly captured by its minions. Let’s not dwell on that. The details are somewhat embarrassing. In order to escape from the cell, we first broke down the door, then everybody who was able to hide/turn invisible/turn into a swarm of mice [...]

Fear the Well-Meaning

I have come to realize, after yet another D&D session that ended with Kevin holding his head in his hands and moaning as the plot jumped the rails, went down an embankment, and burst into flames, what precisely the problem with our D&D group is. We mean well. This is what gets us into trouble. [...]

I fear you, ancient mariner…

It was a very odd D&D session. Ostensibly, all we had to do was get on a boat from point A to point B. There were lots of things to do on the boat. The module designer had written lots of them in. There were (apparently) illicit fights, war profiteers, and card games. We saw [...]